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How Many Tricks Does An Animal Companion Start With

Thread: animal companion starting tricks

  1. - Tiptop - Cease - #1

    xPANCAKEx is offline

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    Default animal companion starting tricks

    how many tricks can an brute companion accept for lizardfolk druid2?


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    Jack_Simth is offline

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    Default Re: creature companion starting tricks

    Quote Originally Posted by xPANCAKEx View Post

    how many tricks can an brute companion have for lizardfolk druid2?

    Depends on the Companion, and the skill set of the Druid.

    As a Druid-2, your Animal Companion gets 1 bonus play a trick on.

    However, that's on top of any tricks it has from normal preparation by way of Handle Animate being - which is up to 3 for an int-1 fauna, or vi for an Int-2 animal.

    And then if you accept Handle Animal (or enough Charisma to pull it off just from the Bond), and so the Druid-two'south beast companion (race of the Druid doesn't actually enter into it) gets upwardly to four or 7 tricks (depending on animal chosen).

    Of course, by the fourth dimension I end this post, it will already exist obsolete. C'est la vie.


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    xPANCAKEx is offline

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    Default Re: creature companion starting tricks

    brute in question would be a medium viper - so int 1.

    PC has an Int of 10, and handle brute of +iii

    Terminal edited by xPANCAKEx; 2008-10-01 at 08:15 PM.


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    Jack_Simth is offline

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    Default Re: beast companion starting tricks

    Quote Originally Posted by xPANCAKEx View Post

    animate being in question would be a medium viper - so int one.

    PC has an Int of 10, and handle animal of +iii

    If that'southward +3 from Charisma and Ranks, then you've got +7 for working with your Companion - enough that taking ten will get you the DC 15 tricks. Potentially the DC 20 ones, if you take xx off screen, or if you roll well on-screen.

    If that's +3 INCLUDING the Link ability of Animal Companions, you've got issues training your beast companion unless the DM has you roll them, or yous take xx off screen.

    Of form, past the time I cease this post, information technology will already exist obsolete. C'est la vie.


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    xPANCAKEx is offline

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    Default Re: animal companion starting tricks

    3 tricks it is

    thanks seni�r smith


  6. - Peak - Stop - #6

    Paul H is offline

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    Default Re: animal companion starting tricks

    Hullo

    Actually it's 4 tricks - three for Int 1, plus one from Druid Grade.

    Cheers
    Paul H


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Source: https://forums.giantitp.com/showthread.php?92631-animal-companion-starting-tricks

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